// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: NOP 0001: wait 1000 ms :NONAME_47 00D6: if and 0256: player $PLAYER_CHAR defined 0102: actor $PLAYER_ACTOR in_sphere 2130.4119 -2150.4175 13.5469 radius 100.0 100.0 100.0 sphere 0 stopped_on_foot 004D: jump_if_false @NONAME_47 0247: load_model #FAM1 0247: load_model #FAM2 0247: load_model #FAM3 0247: load_model #BALLAS1 0247: load_model #BALLAS2 0247: load_model #BALLAS3 0247: load_model #bat 0247: load_model #GREENWOO 0247: load_model #MAJESTIC 038B: load_requested_models 00D6: if and 0248: model #FAM1 avalible 0248: model #FAM2 avalible 0248: model #FAM3 avalible 0248: model #ballas1 avalible 0248: model #ballas2 avalible 0248: model #ballas3 avalible 0248: model #bat avalible 0248: model #GREENWOO avalible 0248: model #majestic avalible 004D: jump_if_false @NONAME_47 :NONAME_48 009A: 0@ = create_actor_pedtype 8 model #FAM1 at 2130.2187 -2108.8203 13.5469 009A: 1@ = create_actor_pedtype 8 model #FAM2 at 2109.0378 -2116.521 13.5469 009A: 2@ = create_actor_pedtype 8 model #FAM3 at 2140.2527 -2123.8291 13.5391 009A: 3@ = create_actor_pedtype 7 model #BALLAS1 at 2115.1289 -2187.187 13.5406 009A: 4@ = create_actor_pedtype 7 model #BALLAS2 at 2103.1792 -2177.8894 13.5406 009A: 5@ = create_actor_pedtype 7 model #BALLAS3 at 2105.3645 -2194.4768 13.5469 00A5: 6@ = create_car #GREENWOO at 2114.7126 -2167.3506 14.9626 00A5: 7@ = create_car #GREENWOO at 2121.427 -2172.7969 13.5469 00A5: 8@ = create_car #majestic at 2132.074 -2127.8474 13.6364 00A5: 9@ = create_car #majestic at 2118.6633 -2121.5757 13.5469 0175: set_car 6@ Z_angle_to 226.8456 0175: set_car 7@ Z_angle_to 279.4861 0175: set_car 8@ Z_angle_to 72.182 0175: set_car 9@ Z_angle_to 72.8087 01B2: give_actor 0@ weapon 5 ammo 99999 // Load the weapon model before using this 01B2: give_actor 1@ weapon 5 ammo 99999 // Load the weapon model before using this 01B2: give_actor 2@ weapon 5 ammo 99999 // Load the weapon model before using this 01B2: give_actor 3@ weapon 5 ammo 99999 // Load the weapon model before using this 01B2: give_actor 4@ weapon 5 ammo 99999 // Load the weapon model before using this 01B2: give_actor 5@ weapon 5 ammo 99999 // Load the weapon model before using this 01B2: give_actor 6@ weapon 5 ammo 99999 // Load the weapon model before using this 0433: set_actor 0@ criminal_flag 1 0433: set_actor 1@ criminal_flag 1 0433: set_actor 2@ criminal_flag 1 0350: set_actor 0@ maintain_position_when_attacked 1 0350: set_actor 1@ maintain_position_when_attacked 1 0350: set_actor 2@ maintain_position_when_attacked 1 03FE: set_actor 0@ money 1000 03FE: set_actor 1@ money 1000 03FE: set_actor 2@ money 1000 07CB: set_actor 0@ supporting_fire 1 07CB: set_actor 1@ supporting_fire 1 07CB: set_actor 3@ supporting_fire 1 0173: set_actor 0@ Z_angle_to 216.5077 0173: set_actor 1@ Z_angle_to 216.5077 0173: set_actor 2@ Z_angle_to 216.5077 0173: set_actor 3@ Z_angle_to 216.5077 0173: set_actor 4@ Z_angle_to 216.5077 0173: set_actor 5@ Z_angle_to 216.5077 05E2: AS_actor 0@ kill_actor 3@ 05E2: AS_actor 1@ kill_actor 4@ 05E2: AS_actor 2@ kill_actor 5@ 05E2: AS_actor 3@ kill_actor 0@ 05E2: AS_actor 4@ kill_actor 1@ 05E2: AS_actor 5@ kill_actor 2@ 0A93: end_custom_thread