{$CLEO .cs} 0000: :BANDA_01 wait 0 if 0AB0: 52 jf @BANDA_01 Model.Load(#FAM1) Model.Load(#FAM2) Model.Load(#FAM3) Model.Load(#AK47) Model.Load(#MP5LNG) Model.Load(#DESERT_EAGLE) 038B: load_requested_models :BANDA_02 wait 0 if and Model.Available(#FAM1) Model.Available(#FAM2) Model.Available(#FAM3) Model.Available(#AK47) Model.Available(#MP5LNG) Model.Available(#DESERT_EAGLE) jf @BANDA_02 04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 15.0 15.0 0.0 02C0: store_to 3@ 4@ 5@ ped_path_coords_closest_to 0@ 1@ 2@ Actor.Create(10@, 8, #FAM1, 3@, 4@, 5@) 3@ += 0.5 4@ += 0.5 Actor.Create(11@, 8, #FAM2, 3@, 4@, 5@) 3@ -= 1.0 4@ -= 1.0 Actor.Create(12@, 8, #FAM3, 3@, 4@, 5@) 062F: 13@ = create_group_type 0 0630: put_actor 10@ in_group 13@ as_leader 0631: put_actor 11@ in_group 13@ 0631: put_actor 12@ in_group 13@ 01B2: give_actor 10@ weapon 24 ammo 99999 01B2: give_actor 11@ weapon 30 ammo 99999 01B2: give_actor 12@ weapon 29 ammo 99999 Actor.Health(10@) = 500 Actor.Health(11@) = 500 Actor.Health(12@) = 500 Actor.WeaponAccuracy(10@) = 100 Actor.WeaponAccuracy(11@) = 100 Actor.WeaponAccuracy(12@) = 100 wait 1000 Model.Destroy(#FAM1) Model.Destroy(#FAM2) Model.Destroy(#FAM3) Model.Destroy(#AK47) Model.Destroy(#MP5LNG) Model.Destroy(#DESERT_EAGLE) wait 1000 :BANDA_03 wait 0 if 0AB0: 52 jf @BANDA_03 Actor.RemoveReferences(10@) Actor.RemoveReferences(11@) Actor.RemoveReferences(10@) jump @BANDA_01