// This file was decompiled using SASCM.INI published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 03A4: name_thread "NRG500" 0247: load_model #NRG500 038B: load_requested_models :NRG500_01 0001: wait 0 ms 00D6: if and 0248: model #NRG500 available 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NRG500_01 0002: jump @NRG500_02 :NRG500_02 0001: wait 0 ms 00D6: if 0AB0: key_pressed 78 004D: jump_if_false @NRG500_02 00A0: store_actor $PLAYER_ACTOR position_to 2@ 3@ 4@ wait 250 00A5: 1@ = create_car #NRG500 at 2@ 3@ 4@ 036A: put_actor $PLAYER_ACTOR in_car 1@ wait 0 if and 0AB0: key_pressed 78 056E: car 1@ defined jf @NRG500_02 car.Destroy(1@) 00A5: 1@ = create_car #NRG500 at 2@ 3@ 4@ 036A: put_actor $PLAYER_ACTOR in_car 1@ 0002: jump @NRG500_02