// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0001: wait 1000 ms :NONAME_5 0001: wait 0 ms 00D6: if 8256: not player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_20 0002: jump @NONAME_A1 :NONAME_20 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@ 0AE1: 3@ = random_actor_near_point 0@ 1@ 2@ in_radius 2000.0 find_next 0 pass_deads 1 //IF and SET 004D: jump_if_false @NONAME_A1 :NONAME_4C 089F: get_actor 3@ pedtype_to 4@ 00D6: if 0039: 4@ == 8 004D: jump_if_false @NONAME_83 02AB: set_actor 3@ immunities BP 1 FP 1 EP 1 CP 1 MP 1 08C6: set_actor 3@ stay_on_bike 1 081A: set_actor 3@ weapon_skill_to 2 :NONAME_83 8AE1: not 3@ = random_actor_near_point 0@ 1@ 2@ in_radius 2000.0 find_next 1 pass_deads 1 //IF and SET 004D: jump_if_false @NONAME_4C :NONAME_A1 0002: jump @NONAME_5