// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'RS_HAUL' :RS_HAUL_11 wait 0 Player.Defined($PLAYER_CHAR) else_jump @RS_HAUL_11 if or $ONMISSION == 0 $MISSION_TANKER_COMMANDER_PASSED == 1 Actor.Driving($PLAYER_ACTOR) else_jump @RS_HAUL_11 if 0103: actor $PLAYER_ACTOR in_sphere -52.668 -1138.618 1.0781 radius 5.0 5.0 5.0 sphere 1 stopped_in_car 0103: actor $PLAYER_ACTOR in_sphere 2210.9077 -2292.0544 14.7647 radius 5.0 5.0 5.0 sphere 1 stopped_in_car else_jump @RS_HAUL_11 0811: 0@ = actor $PLAYER_ACTOR car // versionC if or Car.Model(0@) == #PETRO Car.Model(0@) == #LINERUN Car.Model(0@) == #RDTRAIN Car.Model(0@) == #TAXI else_jump @RS_HAUL_11 if and $ONMISSION == 0 07AB: trailer -1 attached_to_cab 0@ 07AB: taxi -1 attached_to_cab 0@ else_jump @RS_HAUL_11 fade 0 1000 wait 1000 fade 1 1000 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at -66.0315 -1133.072 1.0781 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 2207.9871 -2294.7354 14.7647 Actor.Angle($PLAYER_ACTOR) = 180.0 1@ = Car.Model(0@) Car.Destroy(0@) Car.Destroy(584) Car.RemoveReferences(0@) Car.RemoveReferences(584) 0395: clear_area 1 at -46.4587 -1141.744 1.0781 radius 6.0 0395: clear_area 1 at 2207.9871 -2294.7354 14.7647 radius 6.0 Player.CanMove($PLAYER_CHAR) = True Camera.SetBehindPlayer Camera.Restore_WithJumpCut 09E1: get_car_model 1@ price_to 2@ 0068: 2@ *= 4@ // (int) 2@ = 5000 Player.Money($PLAYER_CHAR) += 2@ 01E3: show_text_1number_styled GXT 'IE30' number 2@ time 2000 style 1 // ƒOXOƒ ~N~ ~w~$ ~1~ jump @RS_HAUL_11 0A93: end_custom_thread