{$CLEO .cs} thread 'BANDA' :BANDA_333 wait 0 if 0AB0: 54 jf @BANDA_333 Model.Load(#TAHOMA) Model.Load(#BALLAS1) Model.Load(#BALLAS2) Model.Load(#BALLAS3) Model.Load(#TEC9) Model.Load(#MICRO_UZI) Model.Load(#COLT45) Model.Load(#AK47) 038B: load_requested_models :BANDA_02 wait 0 if and Model.Available(#TAHOMA) Model.Available(#BALLAS1) Model.Available(#BALLAS2) Model.Available(#BALLAS3) Model.Available(#TEC9) Model.Available(#MICRO_UZI) Model.Available(#COLT45) Model.Available(#AK47) jf @BANDA_02 04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 50.0 50.0 1.0 02C1: store_to 6@ 7@ 8@ car_path_coords_closest_to 3@ 4@ 5@ Car.Create(9@, #TAHOMA, 6@, 7@, 8@) 0129: 10@ = create_actor_pedtype 7 model #BALLAS1 in_car 9@ driverseat 01C8: 11@ = create_actor_pedtype 7 model #BALLAS2 in_car 9@ passenger_seat 0 01C8: 12@ = create_actor_pedtype 7 model #BALLAS3 in_car 9@ passenger_seat 1 01C8: 13@ = create_actor_pedtype 7 model #BALLAS2 in_car 9@ passenger_seat 2 Actor.GiveWeaponAndAmmo(10@, 22, 100) Actor.GiveWeaponAndAmmo(11@, 28, 300) Actor.GiveWeaponAndAmmo(12@, 32, 300) Actor.GiveWeaponAndAmmo(13@, 30, 300) Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@) Car.DriveTo(9@, 14@, 15@, 16@) 00A8: set_car 9@ to_psycho_driver 054A: set_actor 11@ can_be_shot_in_a_car 1 054A: set_actor 12@ can_be_shot_in_a_car 1 054A: set_actor 13@ can_be_shot_in_a_car 1 :BANDA_03 wait 0 if Actor.Driving($PLAYER_ACTOR) jf @BANDA_04 03C0: 17@ = actor $PLAYER_ACTOR car 07F8: car 9@ follow_car 17@ radius 2.5 jump @BANDA_05 :BANDA_04 wait 0 if 01B0: car 9@ sphere 0 in_sphere 14@ 15@ 16@ radius 2.0 2.0 2.0 stopped jf @BANDA_03 05E2: AS_actor 10@ kill_actor $PLAYER_ACTOR 05E2: AS_actor 11@ kill_actor $PLAYER_ACTOR 05E2: AS_actor 12@ kill_actor $PLAYER_ACTOR 05E2: AS_actor 13@ kill_actor $PLAYER_ACTOR jump @BANDA_05 :BANDA_05 wait 5000 Model.Destroy(#TAHOMA) Model.Destroy(#BALLAS1) Model.Destroy(#BALLAS2) Model.Destroy(#BALLAS3) Model.Destroy(#TEC9) Model.Destroy(#MICRO_UZI) Model.Destroy(#COLT45) Model.Destroy(#AK47) Actor.RemoveReferences(10@) Actor.RemoveReferences(11@) Actor.RemoveReferences(12@) Actor.RemoveReferences(13@) Car.RemoveReferences(9@) jump @BANDA_333