// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'MEDIC' :MEDIC_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @MEDIC_11 if not Actor.Driving($PLAYER_ACTOR) else_jump @MEDIC_11 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 10@ if Actor.Defined(10@) else_jump @MEDIC_11 if and not 10@ == -1 Actor.Dead(10@) 89A8: not actor 10@ headshoted 00F3: actor $PLAYER_ACTOR near_actor 10@ radius 1.0 1.0 0 on_foot 0AB0: key_pressed 76 else_jump @MEDIC_11 04ED: load_animation "MEDIC" 23@ = Actor.Angle(10@) 089F: get_actor 10@ pedtype_to 20@ 0665: get_actor 10@ model_to 2@ Model.Load(2@) 038B: load_requested_models if not 20@ == 6 else_jump @MEDIC_405 if 04EE: animation "MEDIC" loaded else_jump @MEDIC_11 0639: AS_actor $PLAYER_ACTOR rotate_to_actor 10@ 0605: actor $PLAYER_ACTOR perform_animation_sequence "CPR" IFP_file "MEDIC" 4.0 loop 1 1 1 0 time 7000 // versionA 04C4: store_coords_to 22@ 23@ 24@ from_actor 10@ with_offset 0.0 0.5 -1.0 Actor.Health(10@) = 0 wait 8000 Actor.DestroyInstantly(10@) 11@ = Actor.Create(20@, 2@, 22@, 23@, 24@) Actor.Angle($PLAYER_ACTOR) = 23@ 03FE: set_actor 11@ money 0 wait 0 0812: AS_actor 11@ perform_animation "GETUP" IFP_file "PED" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB wait 2000 jump @MEDIC_374 :MEDIC_374 $151 += 1 Actor.RemoveReferences(11@) 0628: add $151 to_float_stat 151 wait 100 jump @MEDIC_11 :MEDIC_405 0639: AS_actor $PLAYER_ACTOR rotate_to_actor 10@ 0605: actor $PLAYER_ACTOR perform_animation_sequence "CPR" IFP_file "MEDIC" 4.0 loop 1 1 1 0 time 7000 // versionA 04C4: store_coords_to 22@ 23@ 24@ from_actor 10@ with_offset 0.0 0.5 -1.0 Actor.Health(10@) = 0 wait 8000 Actor.DestroyInstantly(10@) 11@ = Actor.Create(CivMale, 2@, 22@, 23@, 24@) Actor.Angle($PLAYER_ACTOR) = 23@ 03FE: set_actor 11@ money 0 wait 0 0812: AS_actor 11@ perform_animation "GETUP" IFP_file "PED" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB wait 2000 jump @MEDIC_374